RESEARCH:

USER/AUDIENCE  EXPERIENCE

ABOUT:

In most performance contexts there is a hierarchy of participation. Wonder Dome explores this relationship between spectator and performer by focusing on audience experience. The possibilities of participants’ agency and empowerment within different modes of performance transactions are examined, including the creation of a feedback loop, the audience and performer space as one, architecture/immersion, embodiment/participation, agency within a narrative, and the performance as an event.

 

“Events have a transformative power that exceed both narrated and conventionally dramatized events because we assimilate them as personal experiences” (Murray 170). The audience’s relationship to the theatrical production changes when they contribute to the work. They rightfully experience a feeling of ownership and authorship; they have a sense of personal responsibility to their contribution of the overall event. This shifts their relationship to the experience and changes the definition of the very experience itself, transforming it from a play to an event. When the audience consider themselves co-creators, rather than audience members, the feedback loop takes on a new significance. Audiences perceive actions and reactions differently

as they become more invested in the narrative. This moves the audience beyond embodiment or participation in the unified audience/performer space to being immersed in a personal experience of a communal event.

 

Murray, Janet H. Hamlet on the Holodeck: The Future of Narrative in Cybersapce. The MIT Press. 1997. Print.

GOALS:

  • Explore audience/user agency.
  • Examine audiences' relationship to the story via movement through space.
  • Allow the audience/user to effect/control the system.
  • Define approaches for the audience to have meaningful interactions within the narrative.

Humans tell stories. How we tell them changes.